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Animating your mock-ups with the timeline

Bring dead mockups to life with the easiest timeline feature in the 3D industry

An animation block describes a change between two states. Its edge diamonds are the start and end. The space between blocks is a pause in movement.

Animate the camera

  1. Move the playhead to the start of your move.
  2. Set the starting view in Camera.
  3. Click the camera-plus button next to Play in the timeline.
  4. The new block's ending diamond is selected automatically. Change the final angle or position in Camera.
  5. Press Space to preview.

Camera motion changes the view of the entire scene. To move just one phone while the others stay still, animate that device.

Adjust timing

Drag a block left or right to move it in time. Drag an edge to change its duration. Leave space between blocks when you want the view to hold still. Select a block to adjust its easing or duration in the Animation inspector.

Edit the right moment

Click an edge diamond to select the endpoint you want to change. The playhead jumps there. To adjust both endpoints, click one, then Shift-click the other. Moving the playhead away deselects the keyframes.

With no keyframe selected, camera changes are a temporary preview. Scrub or play to return to the saved animation. You can choose Automatic keyframe writing in Rotato → Settings → Animation if you prefer the playhead to choose your edit targets. See keyframe selection.

Camera and device movement keep their last state during a gap. Text and image overlays instead have a visible lifespan: they disappear outside their blocks.

Remove an animation

Select the block you want to remove, then delete it. Use Undo if you remove the wrong one. Preview the remaining movie before exporting.

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