Moving the camera
Find the perfect angle just by moving your mouse or typing in a number
The camera sets the view of the whole scene. A device's own position and rotation place that device inside the scene.
Set the camera precisely
- Open Camera in the sidebar.
- Adjust position and rotation with the numeric fields.
- Drag a field's adjustment area to experiment, or type a value for precision.
- Scroll over the canvas to change camera distance.
Rotate and pan
Drag the canvas to orbit when you are editing the camera. If a device is selected, its transform handles control that device instead. Return to camera editing before changing the overall angle.
Hold Option while dragging with two fingers on a trackpad to pan. You can also use the camera position fields for a controlled pan.
Use the floating camera controls
The floating controls sit at the bottom of the scene. Drag the hand to pan the camera, or drag the magnifying glass to change its distance. Click the colored rotation controls to turn the view in fixed steps.
Animate the camera
- If the timeline has no camera animation, click Add Camera Animation, the camera-plus button next to Play.
- Select the keyframe you want to edit. When you add an animation, Rotato selects its final keyframe for you.
- Move the camera by dragging with your mouse, using the keyboard, entering precise values in the Camera sidebar, or using the rotation widget at the bottom of the scene.
- The change is written into the selected camera keyframe.
- Scrub the timeline or press Play to try the animation.
In the default Manual keyframe-writing mode, scrubbing or playing clears the keyframe selection. Select an endpoint again before making another change to the animation. A camera adjustment without a selected keyframe previews a different view without rewriting that animation.
For more timeline editing, follow animate a mockup. To flatten the perspective without changing the device itself, see 3D perspective.